Hackathon @ JP Morgan Chase

Design For Good

Year

2024

Duration

12 Hours

Role

UI/UX Design & Research

Team

6 Members

Skills

FigmaWireframingRapid PrototypingHardware PrototypingUser FlowsPitch Deck Design
Design For Good

The Problem

Moses, a school proprietor in Wakiso, Uganda, needs cost-effective technology to improve teacher retention, lesson quality, and student outcomes in his low-cost private school.

The Solution

An AI-powered responsive lesson planning tool paired with a $5–$10 solar-powered hardware toggle, enabling teachers to generate curriculum-aligned plans and collect real-time student data — even offline.

The Impact

  • 1st place at JP Morgan Chase Hackathon
  • Responsive wireframes: desktop, tablet, mobile
  • $5–$10 hardware prototype for student data
  • Full pitch delivered to judges in 12 hours
01

The Problem

Moses is a school proprietor in Wakiso, Uganda who operates a low-cost private school. He wants to participate in Opportunity International's EduQuality program to improve the quality of education in his school.

"How can technology and innovative strategies help Moses improve teacher retention, teaching practices, and enhance overall educational quality in his low-cost private school?"

Our challenge areas

  • Improve teacher professional development & retention
  • Improve teacher lesson planning and delivery
  • Improve student assessment methods
  • Improve early-grade literacy outcomes
Mobile wireframe screens

Responsive screens — desktop, tablet, mobile

02

Meet Jaqueline

Jaqueline — teacher persona

Primary Persona

Jaqueline

A teacher in Uganda and the largest stakeholder in Moses' school. Our solution was designed entirely around her day-to-day challenges.

Pain points

Assessment

Tracking student engagement in large class sizes with almost no tools.

Lesson Planning

Creating new lesson plans quickly without access to quality resources.

Connectivity

Poor electricity means tablets often fail to connect, breaking any digital workflow.

03

What We Found

We conducted focused secondary research built around three core questions, then synthesized findings to define our multidisciplinary challenge.

01

What is lesson planning?

Learning objectives should be ranked by importance and taught in order.

02

How can technology aid it?

Tech can reference past plans, cut human error, and speed up creation.

03

Where do students play a role?

Incorporating student data makes plans more personalized and effective.

The Multidisciplinary Challenge

Our solution had to multitask — provide effective AI-generated lesson plans using student data, adapt to different environments and resource conditions, and above all be easy and cost-effective to use.

04

How It Works

The AI System

  1. 1

    The AI is trained on examples

    First, the AI is given examples of effective lesson plans and how factors like class size, duration, and student age affect design.

  2. 2

    It builds from existing knowledge

    Next, it draws on Uganda curriculum data and syllabus uploads when offline, and incorporates past lesson plans and live student data when online.

  3. 3

    It stays current

    Whenever connectivity is restored, the AI syncs and updates its knowledge base with fresh data so plans never go stale.

  4. 4

    Student feedback closes the loop

    Finally, it gathers student participation data from in-class quizzes through the hardware checkpoint — feeding results back into future lesson generation.

Hardware toggle prototype

The Hardware Toggle

A smart, solar-powered toggle that lets students answer yes/no, true/false, or comprehension-check questions. Data transmits via Bluetooth and feeds back into the app.

Solar-powered

Works without electricity or charging

Bluetooth sync

Transmits student data directly to the app

Yes / No toggle

Simple input for low-literacy students

$5–$10 to produce

Affordable at scale for low-cost private schools

05

Bringing It to Life

Yellow was chosen to emphasize joy and neural calmness — advocating for anxiety-free schooling for both students and teachers. The system stays clean and icon-driven for low-literacy contexts.

Design system — colors and components
Design system — UI components
Typography — League Spartan and Glacial Indifference

App Screens

Dashboard — Good morning view with lesson card

Dashboard — Good morning view with lesson card

1 / 5

Prototype Walkthrough

06

Results & Reflections

Awarded 1st Place

Our solution won first place at the JP Morgan Chase Design For Good Hackathon. We hope to see it implemented in the future by Opportunity International.

My contributions

Research

Technology tools for lesson planning and hardware cost breakdown

Design

Co-designed all responsive wireframes — desktop, tablet, and mobile

Prototyping

Made wireframes interactive for the final judging presentation

Key learnings

Designing for constraints breeds innovation

Limited time and resources pushed us toward more creative, purposeful decisions.

Context is everything

Designing internationally meant constantly questioning Western assumptions baked into our design defaults.

AI can democratize access

When thoughtfully implemented, AI genuinely levels the playing field for under-resourced educators.

Learn More

Project Presentations

Want to explore our research and final designs in more depth? View the full presentations below.